So, what is the benefit of using these new plugins compared to normal facial animation? Well, previously, any facial animation required a traditional blend of lip-sync, puppeteering, and face key editing. Characters and animation made in iClone are already exportable as FBX files to game engines or 3d applications like Unreal Engine, Unity, Maya, and 3ds Max. ![]() Reallusion revised iClone’s 3d character faces to 60 morph shapes – there had previously been 30 – to make the characters ‘Faceware-ready.’ The resulting animation can be motion edited and intensity adjusted through slider bars. This capture can then drive an animated character or avatar, in real-time if necessary. It then tracks and captures key facial features as you perform voice tracks and head actions. Users sit through a short calibration process designed to teach Faceware what your face looks like in a neutral pose. Faceware’s partnership with Reallusion involves plugins for iClone that enable markerless capture using a single PC camera or Faceware’s proprietary head cameras.
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